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C4d octane
C4d octane









Forester is comprised of 4 modules, namely Forester Trees, Multiflora, MultiCloner and Forester Rock.

c4d octane

Octane light set to texture mode with float texture at 1.0 and light level which exposes the mid grey correctly. Forester For Cinema 4D Forester is a plugin for Maxon Cinema 4D that provides tools for the creation of natural elements such as trees, plants, rocks, as well as their geological distribution over polygonal terrain. Octane Render settings: buffer: HDR (Float 32-bit) Colour space: ACEScg

c4d octane

Octane Config: OCIO config 1.2 > ACES 2065-1 No colours reach 255 (I am guessing this is a role off and maybe ACEScg is not the best solution for this type of work). As we mentioned in our previous Arnold article, using any third party engine is something else to learn and purchase.You can't beat having everything you need to render images included in Cinema 4D, so there is likely going to be some downsides. I put a grey in 128, 128, 128 which it seems to handle well, but as colour values move into the brighter and darker values they shift (not uniformly). The Downside to Using Octane in Cinema 4D. If you aren't using Render passes to composite later, you're going to want this on, otherwise your image will be denoised in the Live Viewer, but not in the Picture Viewer when you do your final render.

c4d octane

Images show: Photoshop image (could be a brand logo with colours) > setup in Octane and output > import in DaVinci resolve (the import values are the same as the Octane live viewer so i guess we can kinda ignore that step for now). In C4D's Render settings (not Octane Settings), in the Octane Renderer section, there's a checkbox for Use denoised beauty pass. I would expect (my intention under neutral light colours and correct exposure, hence the 128, 128, 128 swatch) my final output render colour values to match my original image.











C4d octane